Image for post
Image for post
In-house or remotely, video games are evergreen and recession-proof. But landing that job…

So you’re taking your shot at a job in the video game Industry as a UI UX Designer. You’ve got a portfolio (kinda), a resume (ish) and more than enough furlonged freetime to apply to dozens of game companies the world over. But… What if the worst thing in the world happens and you don’t get a rejection letter?

Ah-good-day-to-yous, My name is John Burnett, a UI UX Designer, Art Director and remote UI Mentor of some 20-ish years in the video game industry. …


From an Art Director.

Image for post
Image for post
What you could get away with in Portfolio design, circa 2008ish (my professional portfolio when I worked in-house for EA and id Software)

As an Art Director and Mentor, I’ve seen probably a hundred Portfolios from Designers I’ve had to either veto or build up. I honestly think what spooks students and junior designers the most about Portfolio design is they’ll just… never know. When your application is passed over — you’ll never know if it was lacking any one piece, not enough information, too much information, or if the whole thing was just fine… and… that’s life.

But wait where are my manners? Ah good day to yous, my name is John Burnett, UI UX Designer, Art Director and 1-on-1 remote UI UX Design Mentor in games and apps. What if you could have insider knowledge about the decision-making process an Art Director follows? …


Image for post
Image for post
The Landing Screen I designed for The Saboteur (Pandemic, Electronic Arts)

Whether you’ve taken a few online classes, have a few years of print under your belt or just always have had Hoop Dreams™ to be in the Video Game Industry — you’re… probably really confused right now.

At least that’s the impression I get when students tell me what it’s like out there. …


Image for post
Image for post
Transforming a client’s wireframe into an art pass. Shadowrun: Hong Kong (PC, Harebrained Schemes)

Oh hello there, you big beautiful nerd, you! My name is John Burnett, a 20-year UI UX Designer, Art Director and 1-on-1 remote Mentor in the video game industry. One of the most common questions students ask me is how to start a career in video game UI UX Design. In this age of wanting to give back generously, I figured I’d take my notes from my bootcamp and compile a quick guide and a few shorthand rules for all of you with Hoop Dreams™. …


Of course I get it, you’re Indie. Or switching careers. Or fresh out of school — or any number of legitimately good excuses. You’ve got a lot on your plate, and not nearly enough time to master one of the most complicated artforms in the modern world.

I should know, I’m your friendly neighborhood UI UX Designer, Director and Mentor with a specialty in games & apps. Having mentored who-knows-how-many students in UI UX Design, I wanted to give back generously to those students I simply can not teach (just yet!). …

About

John “TheWingless” Burnett

Award-winning UI UX Designer, Director and remote 1–on-1 Mentor | www.thewingless.com

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store